Classes | |
class | IShader |
Typedefs | |
using | IShaderPtr = std::unique_ptr< IShader > |
Functions | |
DLLEXPORT auto | CreateIShader (const types::ShaderSourceMap &sources) -> IShaderPtr |
using graphics_engine::shader::IShaderPtr = typedef std::unique_ptr<IShader> |
DLLEXPORT auto graphics_engine::shader::CreateIShader | ( | const types::ShaderSourceMap & | sources | ) | -> IShaderPtr |