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i-shader.h File Reference
#include <memory>
#include "dll-export.h"
#include "types.h"

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Classes

class  graphics_engine::shader::IShader
 

Namespaces

namespace  graphics_engine
 
namespace  graphics_engine::shader
 

Typedefs

using graphics_engine::shader::IShaderPtr = std::unique_ptr< IShader >
 

Functions

DLLEXPORT auto graphics_engine::shader::CreateIShader (const types::ShaderSourceMap &sources) -> IShaderPtr